using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = "MinerToMoveCondition", menuName = "StateMachine/Create/Condition/MinerToMoveCondition")]
public class MinerToMoveCondition : ConditionSO
{

    private Miner miner;

    public override void Init(StateMachineSystem stateSystem)
    {
        miner = stateSystem.GetComponent<Miner>();
    }

    public override bool ConditionSetUp()
    {
        return false;
    }
}
